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Monday, June 20, 2016

Adios A-Mi-Go

As I was working on some 3rd Party Publishing (3PP) material for the Starfinder RPG, I remembered a Deadlands Dime Novel adventure, Adios A-Mi-Go.

Deadlands has always been one of my favorite roleplaying games, but I've never run Adios A-Mi-Go. As I re-read the Dime Novel and adventure I began to think that this would make an awesome Starfinder adventure.

The PCs come across a mining outpost on an asteroid that doesn't appear on their star charts. Once on "New Jerusalem" they discover that residents have been turned into mindless cannibal slaves under the control of the alien Mi-Go.

Can the PCs defeat the Mi-Go and escape New Jerusalem before they are transformed into mindless cannibals as well?

As more information concerning Starfinder is released to 3rd Party Publishers, I will post how my conversion goes. In the meantime, purchase Adios A-Mi-Go from Pinnacle Entertainment Games website. You can also check out the Mi-Go for Pathfinder on d20pfsrd.com.
Im certain that the Mi-Go will be one of the creatures in the Starfinder Bestiary released by Paizo.

Thursday, June 16, 2016

Starfinder Races - Androids

In the Intro post I outlined that in this series that I will discussing races in Starfinder. These races are how I would build them / use them in my ongoing campaign, so there may be some obvious differences in how they are presented in the sourcebook they came from.

The standard core races all have a 10 RP build but with these builds I am going for around a 15 RP build. This will mean that the standard core races will need a little more if they are in a party with these races but not significantly.


ANDROID CHARACTERS (16 RP)


Appearance
Androids can appear to be members of any race of medium size as well as gender, but what usually gives away their true nature is their emotionless demeanor and circuitry-like markings that look like faintly glowing tattoos.

Androids are defined by their class levels–they do not have racial Hit Dice. All androids have the following racial traits.

Racial Traits
  • Ability Score Racial Traits: Androids have swift reflexes and are very intelligent, but have difficulty relating to others. As a result, androids gain a +2 bonus to Dexterity and Intelligence, but suffer a –2 penalty to Charisma.
  • Size: Androids are Medium creatures, and they have no bonuses or penalties due to their size.
  • Base Speed: Androids have a base speed of 30 ft.
  • Languages: Androids begin play speaking Common. Androids with high Intelligence can choose any languages they want.
Feat and Skill Racial Traits
  • Alert: Androids gain a +2 racial bonus on Perception checks.
  • Emotionless: Androids have problems processing emotions properly, and thus take a -4 penalty on Sense Motive checks (-1 RP)
Senses Racial Traits
  • Exceptional Senses: Androids have darkvision and so can see perfectly in the dark to range of 60 feet and in addition, they possess low-light vision.
Other Racial Traits
  • Constructed: For the purposes of effects targeting creatures by type androids count as both humanoids and constructs. Androids gain a +4 racial bonus on all saving throws against mind-affecting effects, paralysis, poison, and stun effects, are  not subject to fatigue or exhaustion, and are immune to disease and sleep effects. Androids can never gain morale bonuses, and are immune to fear effects and all emotion-based effects (2 RP)
  • Nanite Surge: An android's body is infused with nanites. Once per day as an immediate action, an android can cause her nanites to surge, granting a bonus equal to 3 + the android's character level on any one d20 roll; this ability must be activated before the roll is made. When an android uses this trait, her circuitry-tattoos glow with light equivalent to that of a torch in illumination for 1 round (3 RP)
Next Post - Dromite Characters
Previous Post - Introduction

Section 15: Copyright Notice
Pathfinder Campaign Setting: Inner Sea Bestiary. © 2012, Paizo Publishing, LLC; Authors: Jim Groves, James Jacobs, Rob McCreary, Erik Mona, Jason Nelson, Patrick Renie, F. Wesley Schneider, James L. Sutter, Russ Taylor, and Greg A. Vaughan.
Pathfinder Roleplaying Game Bestiary 5. © 2015, Paizo Inc.; Authors: Dennis Baker, Jesse Benner, John Bennett, Logan Bonner, Creighton Broadhurst, Robert Brookes, Benjamin Bruck, Jason Bulmahn, Adam Daigle, Thurston Hillman, Eric Hindley, Joe Homes, James Jacobs, Amanda Hamon Kunz, Ben McFarland, Jason Nelson, Thom Phillips, Stephen Radney-MacFarland, Alistair Rigg, Alex Riggs, David N. Ross, Wes Schneider, David Schwartz, Mark Seifter, Mike Shel, James L. Sutter, and Linda Zayas-Palmer.


Monday, June 13, 2016

Starfinder Races - Intro

After looking at what monsters / creatures I would use in a Starfinder campaign, I began thinking about what races I would like to see as Player Characters. When running a campaign I have always tried to allow the use of unique races and cultures.

The other aspect I like to highlight is a less human-centric setting. With a huge system and galaxy to explore this opens up the idea that humans are not the dominant race.

I also dont want to have the typical Star Trek approach of alien races by creating humans with brow ridges or weird ears but are basically human.

The first part of this series will focus on Pathfinder & OGL races that I would include. I'll be breaking up this first part into a series of 8 more posts. The first of these I will focus Android characters. Subsequent posts will focus on Dromite, Ghoran, Kasatha, Monkey Goblin, Ratfolk, Samsaran and Tengu characters.

Next post on 06/16 - Android Characters

Monday, June 6, 2016

Minyar Uprising

Tuaran sunr Daelran stood in the early morning on the observation deck of Jericho Station watching a supply ship moving into postion to dock. The ship looked massive but was dwarfed by the Maelstrom's Eye that loomed in the background like a voracious beast that wanted nothing more than to devour the universe. The wormhole was a swirling mass of gas and energy that had been guarded by the Einherjar Rangers for generations and Tuaran was no different.

Most Leathsidhe were loners by nature, but Tuaran had made a home in the station that was renown throughout the CONFED as an outpost for outcasts that can call no other place home. Jericho Station was the last stop on the outskirts of known space for those who had nowhere else to go.

Tuaran was nearly knocked clear across the room when the supply ship exploded and the shrill sound of warning claxons broke the stillness of the early morning.

Tuaran sunr Daelran, Captain of the Einherjar Rangers that were stationed at Jericho Station was about to have a really bad day.

Sunday, June 5, 2016

Pathfinder Creatures for Starfinder

When I first heard about Starfinder I began thinking of what great creatures I would use in my Starfinder games.

A good start is a list presented in the Distant Worlds sourcebook, but that's not everything.

Here is a rather lengthy list from various Bestiary books and other sourcebooks that I would use. There are certainly more creatures and monsters to include but this should get the creativity flowing.

Bestiary
Gibbering Mouther (p153)
Goblin (p156)
Goblin Dog (p157)
Intellect Devourer (p180)
Kyton (p185)
Mimic (p205)
Neothelid (p214)
Shoggoth (p249)
Troll (p268)

Bestiary 2
Akata (p23)
Decapus (p77)
Gug (p151)
Hound of Tindalos (p158)
Mercane (p188)
Mu Spore (p195)
Neh-Thalggu (p197)
Nightcrawler (p200)
Nightwave (p202)
Shantak (p244)
Shining Child (p245)
Witchwyrd (p285)

Bestiary 3
Carnivorous Crystal (p45)
Cerebric Fungus (p52)
Clockwork Goliath (p54)
Clockwork Leviathan  (p55)
Clockwork Servant  (p56)
Clockwork Soldier  (p57)
Clockwork Spy  (p58)
Flumph  (p119)
Ghorazagh (p124)
Kyton, Augur (p171)
Kyton, Eremite (p172)
Kyton, Interlocutor (p174)
Moon-Beast (p195)
Naga, Lunar (p197)
Plasma Ooze (p220)
Trollhound (p274)
Tzitzimitls (p276)
Yithian (p286)

Bestiary 4
Brethedan (p23)
Clockwork Dragon  (p31)
Clockwork Mage  (p32)
Colour Out of Space (p38)
Comozant Wyrd (p40)
Dossenus (p63)
Dragon, Outer  (p64)
Elder Thing (p85)
Flying Polyp (p106)
Golem, Junk (p132)
Kasatha (p174)
Kyton, Sacristan (p177)
Lunarma (p185)
Mi-go (p193)
Nightgaunt (p203)
Oma (p209)
Samsaran (p230)
Shobhad (p242)
Spawn of Yog-Sothoth (p251)
Star-Spawn of Cthulhu (p254)

Distant Worlds
Aballonian (p58)

Inner Seas Bestiary
Android (p3)
Golem, Noqual (p18)
Lashunta (p25)
Mana Wastes Mutant (p28)
Robot, Annihilator  (p43)
Robot, Gearsman (p44)
Robot, Myrmadon (p45)
Veiled Master (p56)
Vespergaunts (p58)

Iron Gods AP 1 - Fires of Creation
Petromin (p82)
Pilo (p82)
Sorico (p83)
Robot, Collector (p84)
Ghelarn (p86)
Tsaalgrend (p88)

Iron Gods AP 2 - Lords of Rust
Latten Mechanism (p84)
Rhu-chalak (p86)
Robot, Observer (p88)
Rust-Risen (p90)

Iron Gods AP 3 - The Choking Tower
Irradiated Dead (p84)
Robot, Thought Harvester (p86)
Robot, Warden (p88)
Thorgothrel (p90)

Iron Gods AP 4 - Valley of the Brain Collectors
Robot, Reclamation (p84)
Shipmind (p86)
Ugothokras (p88)
Yah-thelgaads (p90)

Iron Gods AP 5 - Palace of Fallen Stars
Gammenore (p84)
Robot, Juggernaut  (p88)
Robot, Surgeon (p90)

Iron Gods AP 6 - The Divinity Drive
Feranth (p82)
Marax (p86)
Robot, Director (p88)
Robot, Evaluator (p90)

Saturday, June 4, 2016

Welcome!

Starmetal Alchemists is my blog concerning development for Paizo Publishing's new RPG Starfinder.

You'll find ideas for your own Starfinder games as well as things I've created for my Starfinder campaign also called Starmetal Alchemists.